Oddly enough, spending time in Sword City felt very similar to Ray Gigant‘s gameplay, though the overall tone was very different and there was much greater character and party customization in Stranger, but like Ray Gigant it caters to the lazy dungeon crawler with the auto travel system where clicking on a map destination will whisk the player there without the inconvenience of manipulating the thumbstick. ![]() Stranger in Sword City Revisited has the player wandering around various locations in a first person perspective and going into turn based battles, also in first person. Thankfully, permadeath is not really much of an issue in this revamped version so there is less risk in experimenting with more challenging character builds, though it may be more practical to stick with race/class combinations that work well together given the game’s difficulty. Ever try playing a certain well known tabletop RPG with a halfling tank fighter or dwarven acrobat thief? The player is free to make this boneheaded character designs and subsequently die repeatedly. And like old school RPGs, the player is free to make custom characters that combine races and classes that might not be the brightest. In this case, it is the old school dungeon crawling and combat. Playing this game for story is like the excuse of claiming to have a popular men’s magazine for the articles, there may be some interest there, but we all know what the real attraction is. The plot of Stranger of Sword City Revisited is indeed one with potential to be interesting, but it’s laid on rather thin. While visiting Sword City, the Strangers are tasked with slaying the resident demons in exchange for being parasitic mooches the hospitality of the locals. ![]() The boy doesn’t even look like he lifts and he swings that eighty pound buster sword like it’s nothing. Take that SOLDIER wannabe Cloud for example. This alternate dimension has some moon gravity going on, so these people are able to wield and wear ginormous weapons and armor, so this game receives some points for at least trying to provide a logical explanation for the typical JRPG character equipment appearance. In Sword City the earthlings are known as Strangers (hence the title, and this must be a return visit). How the player arrives at Sword City is some flight departing Japan to visit Alaska ended up taking an ill advised detour that somehow ends up crashing in an alternate dimension. Stranger of Sword City Revisited, however, is a complete overhaul to the base game that is more complicated than just a patch with some new classes and extra dungeons. Hardcore Gamer assumes no liability for any mishaps that happen as a result), and the first thought of seeing a few new additions being tacked on in a buy the whole game again fashion opposed to simple DLC, the natural reaction is this is the era of Street Fighter Twos all over again. ![]() Stranger of Sword City Revisited is an old school dungeon crawler ( Editor’s note: take a shot every time the phrase old school appears in this article. This was a sign I had to actually write a real review, which was met with the collective lamentation of readers everywhere. Upon submitting this Steve threw several pieces of heavy office equipment at me and screamed some unintelligible nonsense, though I did catch something about only needing one monkey with a typewriter to randomly duplicate my work. An early draft of this review was a link to the original version of the game’s review and a small note listing the changes.
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